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Reviews on Poker Rooms in Saint Louis, MO - River City Casino & Hotel (150 reviews), Ameristar Casino Resort Spa St. Charles (189 reviews), Hollywood Casino St. Louis (123 reviews), Lumiere Place Casino (186 reviews), DraftKings at Casino Queen (77 reviews), Nightshift Bar and Grill (8 reviews), HoteLumiere at the Arch (157 reviews), Friday’s South (12 reviews). All Team Members and Guests in the casino will be required to wear a mask. No smoking or food allowed in the Poker Room. The number of tables available for play will be ten, and the number of players at each table will be limited to seven. Table changes may be restricted. There are 3 poker rooms in the St. IL area, and we at PokerAtlas provide complete and up-to-date information about every room in every location including Southern Illinois, St. Charles, and St. Ameristar Casino Resort Spa St. Charles. 1 Ameristar Blvd. Charles, MO 63301. 636-949-7777 Gambling Problem? Call 1-888-BETS-OFF (238-7633) or Visit 888betsoff.com. Heartland poker tour st louis mo.
The new Outfit System is available in Dragon Bones DLC, and allows you the freedom to customize the visual appearance of your character including both the style and dyes. With Outfits, you get to determine the appearance of every aspect of your character, piece by piece, regardless of what you are (or aren’t) wearing underneath.Outfit System Information
To begin customizing your outfit, simply locate an Outfit Station, which are available in most cities and displayed on local town maps, and equip an Outfit via the drop down menu.
*Every Dye Station previously found in the world has been upgraded into an Outfit Station.
*In addition to dyeing your equipped armor, hats, and costumes as it did before, these updated stations now also allow you to create and customize the style and dye choices of each slot of your outfits in exchange for gold.
*You can freely preview as many changes to your outfits as you like, and will only be charged when you finalize your choices. You can also purchase Outfit Change Tokens from the Crown Store, which allow you to completely bypass the gold cost of an outfit change. You can always choose whether to use gold or Outfit Change Tokens when finalizing your selections.Outfit Styles
*Before you can modify the appearance of an equipment slot, you first need to unlock the style of the desired appearance. These styles are tracked in a new Outfit Styles category of your collections, which showcases all available styles and provides hints on how to obtain them.
Nirnhoned is marginally better than Reinforced for armor traits, though typically only shields get this trait, other armor slots for tanks usually get either Infused or Sturdy. In dungeons, you generally only need to be able to live through huge, sudden bursts - most DPS get by with 18k health, and most PvE tanks run around 30k health, both. Most important bonuses are gained by wearing 5 pieces of a particular armor weight, and with 7 available armor slots you can use two different armor types. As an example, you could wear 5 pieces of Light armor to get majority of magicka bonuses for casting spells, but also equip 2 pieces of Heavy armor at the same time for some extra protection. Both Weapon and Armor Sets have bonuses, which is what makes them so strong and unique. It can range from maximal 2 Bonuses up to a maximum of 5 Bonuses, which is often referred to as 5-5-2, meaning you are utilizing two different 5 set bonuses and one 2 set bonus.Learning Styles
*The primary way to learn Outfit Styles is by reading Motif books and chapters. In addition to unlocking the ability to craft in that style, learning a Motif now also teaches you how to apply that style to your Outfits.
*As this Outfit Style knowledge is an account-wide collectible, learning how to craft helms in the Glass style (for example) on any character allows you to use that to override the appearance of the helm slot of any Outfit on any of your characters.
*These style collectibles are retroactively unlocked for all the styles you already know how to craft after logging in with a character with the associated Motif knowledge.
*In addition to Motifs, completing the “Soul Shriven in Coldharbour” quest awards a set of Prisoner’s clothing styles, and you can expect additional unique gear and weapon appearances to become available in the future as well.Customization
*Each slot in an Outfit can be customized individually.
*Any weight of equipment can be used in your outfits for a given slot. This means that an Outfit can override the style of your chest slot to look like a heavy armor cuirass, even when wearing a light armor jerkin or leather jack, but cannot make your feet look like they are wearing gloves instead of boots.
*This selection and appearance persists while the Outfit is active even, if you change your equipped armor.
*You can also set an Outfit to hide your currently equipped helm with the “Hide Helmet” Outfit style, which is always available.
*Each Outfit selection can also be re-colored, similar to equipment dyeing, using the same dyes you’ve unlocked via achievements.
*In addition to armor, weapons can also be visually changed through the Outfit System.
*Weapon slots are divided into one-handed weapons, shields, two-handed weapons, bows, and staves.
*You can customize the primary and backup weapons in an Outfit separately, and will only see the weapon types that you currently have equipped. You can simply swap weapons to change which weapon types you are customizing, or swap weapon sets to adjust your other set. If you only override the appearance of two handed weapons in your active outfit, and then change to dual wielding, you will see the equipped weapons without a style override, whereas switching to another two-hander will continue to show your style override.
*Please note that costumes, polymorphs, hats, and disguises will always override any armor styles in your applied outfit.
*Additionally, weapon slots in Outfits can be dyed as desired, utilizing the same dyes available for armor. Yes, really.Material Dyes
*In addition to the existing dyes, we’ve also added a new category of ’Material’ or ’Mixed’ dyes. These dyes correspond to the color of gear crafted from each of the ten ranks of durable materials, and are each unlocked by deconstructing a piece of equipment made from materials of that rank.
*For example, deconstructing an iron axe will unlock the ’Rank 1 Materials’ dye, which matches the colors found on Iron, Rawhide, Jute, or Maple equipment.
*This allows you the flexibility to recreate any look you may have found appealing while leveling up through various tiers of equipment.Multiple Outfits
*Everyone will receive one free customizable outfit per character, and can unlock additional outfits in the Crown Store. These outfits are character-specific, so you can customize each character uniquely right off the bat!
*Once an Outfit is set, you can switch between Outfits at no cost at any time via any of the following:
*The character UI screen
*The new equipment styles category of the Collection system
*The Outfit Station interface itself
*You may also deactivate the Outfit at any time, which will return your appearance to showing your currently equipped gear and cosmetic collectibles.
*Outfits can also be named as you see fit to help keep track of your growing wardrobe.Converting
*’Convert to Imperial’ and ’Convert to Morag Tong’ are no longer used from the inventory on specific items, and are instead incorporated into the Outfit System.
*If you possess these collectibles, the Imperial and Morag Tong Outfit Styles are automatically available, and do not cost gold to apply to your Outfits. This means anyone with these account upgrades can choose to make any Outfit slot on any character appear in the Morag Tong or Imperial style free of cost, without actually modifying the item itself.Furnishing Stations
*Dye Stations found in homes are visually unchanged, but have been upgraded to the full Outfit Station functionality.
*A new furnishing with the visual of the new Outfit station is now available on the new Master Writ achievement mediator, Faustina Curio, with all of the above associated functionality. Purchase is unlocked by completion of the Alliance Style Master achievement, which can be earned by learning all 9 of the starting racial styles (not including Imperial).Eso Armor SlotsHeavy Armor setsArmor Slots SkyrimNameEffectAegis of Galenwe2 items: Adds 1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Taken
5 items: After successfully blocking, you grant Empower to 11 allies within 15 meters for 3 seconds, increasing the damage of their Light and Heavy Attacks by 40%. This effect can occur once every 2 seconds.
Affliction2 items: Adds 129 Weapon Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: When you deal damage, you deal 2278 Disease Damage to the target. This damage immediately applies the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and Health Recovery by 8% for 4 seconds. This set can occur once every 4 seconds.
Akaviri Dragonguard2 items: Adds 129 Magicka Recovery
3 items: Adds 4% Healing Taken
4 items: Adds 1206 Maximum Health
5 items: Adds 158 Health Recovery, Reduces the cost of your Ultimate abilities by 15%.
Alessian Order2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance.Current Bonus Health Recovery: 0.
Arkasis’s Genius2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: Whenever you drink a potion while in combat, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.
Armor of the Trainee1 item: Adds 1454 Maximum Health
2 items: Adds 1454 Maximum Magicka
3 items: Adds 1454 Maximum Stamina
Armor of the Veiled Heritance2 items: Adds 129 Weapon Damage
3 items: Adds 1487 Armor
4 items: Adds 833 Weapon Critical
5 items: When you interrupt an enemy, you gain 516 Weapon Damage for 15 seconds. Your bash attacks permanently deal 516 more damage.
Armor of Truth2 items: Adds 833 Weapon Critical
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: When you deal damage to an enemy who is Off Balance, your Weapon Damage is increased by 460 for 10 seconds.
Aspect of Mazzatun2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: When you take damage while under 30% Health, you heal for 10481 Health and restore 10481 Magicka and Stamina. This effect can occur once every 45 seconds.
Automated Defense2 items: Adds 1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Taken
5 items: When you use an Ultimate ability, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
Bahraha’s Curse2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Stamina, Reduces your damage taken from environmental traps by 40%.
5 items: When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within 3.5 meters by 60%, damages them for 960 Magic Damage every 1 second, and heals you for 100% of the damage done. This effect can occur once every 5 seconds.
Bani’s Torment2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When you taunt a nearby enemy, you tether to them for 15 seconds. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received by 16%. The tether is broken if the enemy moves 8 meters away from you. This effect can occur once every 15 seconds.
Bastion of the Heartland2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 3%.
5 items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
Battalion Defender2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 4% Healing Done
5 items: After successfully blocking, heal yourself or a group member within 15 meters of you for 2466 Health. This effect can occur every 1 second.
Beckoning Steel2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. You can only be affected by one instance of Beckoning Steel.
Beekeeper’s Gear2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: Adds 900 Health Recovery
Berserking Warrior2 items: Adds 833 Weapon Critical
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: When you deal melee damage your Weapon Critical is increased by 305 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
Black Rose2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: Adds 176 Weapon Damage and Spell Damage, Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
Brands of Imperium2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 11260 damage for 6 seconds. This effect can occur once every 12 seconds.
Call of the Undertaker2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Done
5 items: Adds 1206 Maximum Health, When you deal damage, you apply Minor Lifesteal to your enemy for 8 seconds, healing you and your allies for 600 Health every 1 second when damaging them.
Champion of the Hist2 items: Adds 129 Weapon Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: Adds 1600 Maximum Health, Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
Claw of Yolnahkriin2 items: Adds 1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1096 Maximum Stamina
5 items: When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon Damage and Spell Damage by 215. This effect can occur once every 8 seconds.
Crest of Cyrodiil2 items: Adds 129 Stamina Recovery
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: After successfully blocking, heal for 7890 Health. This effect can occur every 4 seconds.
Crimson Twilight2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 1206 Maximum Health
5 items: After taking damage you surround yourself in an 8 meter mist of blood. After 2 seconds, the mist is violently siphoned into your body, dealing 8220 Bleed Damage to nearby enemies and healing you for 100% of the damage done. This effect can occur once every 8 seconds.
Curse of Doylemish2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 12507 Physical Damage. This effect can occur once every 4 seconds.
Defending Warrior2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: When you block an attack, you deal 4110 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 5 seconds.
Dragon’s Defilement2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: Adds 1206 Maximum Health, When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies near you, reducing their Physical Resistance and Spell Resistance by 2974. This effect can occur every 5 seconds.
Draugr’s Heritage2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 8750 Health. This effect can occur once every 7 seconds.
Dreugh King Slayer2 items: Adds 129 Weapon Damage
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: Gain Major Brutality at all times, increasing your Weapon Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
Duneripper’s Scales2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: While you are blocking, your Physical Resistance and Spell Resistance are increased by 5310.
Durok’s Bane2 items: Adds 1206 Maximum Health
3 items: Adds 129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and Health Recovery by 16%. This effect can occur once every 7 seconds per enemy.
Ebon Armory2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Increases your Maximum Health by 1000 for you and up to 11 other group members within 28 meters of you.
Elf Bane2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Spell Damage
4 items: Adds 129 Spell Damage
5 items: Increases the duration of your Flame Damage over Time abilities by 5 seconds.This effect does not work with beam or channeled effects.
Embershield2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you complete a fully-charged Heavy Attack, you increase your Physical Resistance and Spell Resistance by 3300 and deal 860 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.
Eternal Vigor2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Health Recovery
5 items: Adds 1407 Maximum Health, Adds 337 Stamina and Magicka Recovery while your Health is above 50%. Adds 1011 Health Recovery while your Health is 50% or less.
Eternal Warrior2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing
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Reviews on Poker Rooms in Saint Louis, MO - River City Casino & Hotel (150 reviews), Ameristar Casino Resort Spa St. Charles (189 reviews), Hollywood Casino St. Louis (123 reviews), Lumiere Place Casino (186 reviews), DraftKings at Casino Queen (77 reviews), Nightshift Bar and Grill (8 reviews), HoteLumiere at the Arch (157 reviews), Friday’s South (12 reviews). All Team Members and Guests in the casino will be required to wear a mask. No smoking or food allowed in the Poker Room. The number of tables available for play will be ten, and the number of players at each table will be limited to seven. Table changes may be restricted. There are 3 poker rooms in the St. IL area, and we at PokerAtlas provide complete and up-to-date information about every room in every location including Southern Illinois, St. Charles, and St. Ameristar Casino Resort Spa St. Charles. 1 Ameristar Blvd. Charles, MO 63301. 636-949-7777 Gambling Problem? Call 1-888-BETS-OFF (238-7633) or Visit 888betsoff.com. Heartland poker tour st louis mo.
The new Outfit System is available in Dragon Bones DLC, and allows you the freedom to customize the visual appearance of your character including both the style and dyes. With Outfits, you get to determine the appearance of every aspect of your character, piece by piece, regardless of what you are (or aren’t) wearing underneath.Outfit System Information
To begin customizing your outfit, simply locate an Outfit Station, which are available in most cities and displayed on local town maps, and equip an Outfit via the drop down menu.
*Every Dye Station previously found in the world has been upgraded into an Outfit Station.
*In addition to dyeing your equipped armor, hats, and costumes as it did before, these updated stations now also allow you to create and customize the style and dye choices of each slot of your outfits in exchange for gold.
*You can freely preview as many changes to your outfits as you like, and will only be charged when you finalize your choices. You can also purchase Outfit Change Tokens from the Crown Store, which allow you to completely bypass the gold cost of an outfit change. You can always choose whether to use gold or Outfit Change Tokens when finalizing your selections.Outfit Styles
*Before you can modify the appearance of an equipment slot, you first need to unlock the style of the desired appearance. These styles are tracked in a new Outfit Styles category of your collections, which showcases all available styles and provides hints on how to obtain them.
Nirnhoned is marginally better than Reinforced for armor traits, though typically only shields get this trait, other armor slots for tanks usually get either Infused or Sturdy. In dungeons, you generally only need to be able to live through huge, sudden bursts - most DPS get by with 18k health, and most PvE tanks run around 30k health, both. Most important bonuses are gained by wearing 5 pieces of a particular armor weight, and with 7 available armor slots you can use two different armor types. As an example, you could wear 5 pieces of Light armor to get majority of magicka bonuses for casting spells, but also equip 2 pieces of Heavy armor at the same time for some extra protection. Both Weapon and Armor Sets have bonuses, which is what makes them so strong and unique. It can range from maximal 2 Bonuses up to a maximum of 5 Bonuses, which is often referred to as 5-5-2, meaning you are utilizing two different 5 set bonuses and one 2 set bonus.Learning Styles
*The primary way to learn Outfit Styles is by reading Motif books and chapters. In addition to unlocking the ability to craft in that style, learning a Motif now also teaches you how to apply that style to your Outfits.
*As this Outfit Style knowledge is an account-wide collectible, learning how to craft helms in the Glass style (for example) on any character allows you to use that to override the appearance of the helm slot of any Outfit on any of your characters.
*These style collectibles are retroactively unlocked for all the styles you already know how to craft after logging in with a character with the associated Motif knowledge.
*In addition to Motifs, completing the “Soul Shriven in Coldharbour” quest awards a set of Prisoner’s clothing styles, and you can expect additional unique gear and weapon appearances to become available in the future as well.Customization
*Each slot in an Outfit can be customized individually.
*Any weight of equipment can be used in your outfits for a given slot. This means that an Outfit can override the style of your chest slot to look like a heavy armor cuirass, even when wearing a light armor jerkin or leather jack, but cannot make your feet look like they are wearing gloves instead of boots.
*This selection and appearance persists while the Outfit is active even, if you change your equipped armor.
*You can also set an Outfit to hide your currently equipped helm with the “Hide Helmet” Outfit style, which is always available.
*Each Outfit selection can also be re-colored, similar to equipment dyeing, using the same dyes you’ve unlocked via achievements.
*In addition to armor, weapons can also be visually changed through the Outfit System.
*Weapon slots are divided into one-handed weapons, shields, two-handed weapons, bows, and staves.
*You can customize the primary and backup weapons in an Outfit separately, and will only see the weapon types that you currently have equipped. You can simply swap weapons to change which weapon types you are customizing, or swap weapon sets to adjust your other set. If you only override the appearance of two handed weapons in your active outfit, and then change to dual wielding, you will see the equipped weapons without a style override, whereas switching to another two-hander will continue to show your style override.
*Please note that costumes, polymorphs, hats, and disguises will always override any armor styles in your applied outfit.
*Additionally, weapon slots in Outfits can be dyed as desired, utilizing the same dyes available for armor. Yes, really.Material Dyes
*In addition to the existing dyes, we’ve also added a new category of ’Material’ or ’Mixed’ dyes. These dyes correspond to the color of gear crafted from each of the ten ranks of durable materials, and are each unlocked by deconstructing a piece of equipment made from materials of that rank.
*For example, deconstructing an iron axe will unlock the ’Rank 1 Materials’ dye, which matches the colors found on Iron, Rawhide, Jute, or Maple equipment.
*This allows you the flexibility to recreate any look you may have found appealing while leveling up through various tiers of equipment.Multiple Outfits
*Everyone will receive one free customizable outfit per character, and can unlock additional outfits in the Crown Store. These outfits are character-specific, so you can customize each character uniquely right off the bat!
*Once an Outfit is set, you can switch between Outfits at no cost at any time via any of the following:
*The character UI screen
*The new equipment styles category of the Collection system
*The Outfit Station interface itself
*You may also deactivate the Outfit at any time, which will return your appearance to showing your currently equipped gear and cosmetic collectibles.
*Outfits can also be named as you see fit to help keep track of your growing wardrobe.Converting
*’Convert to Imperial’ and ’Convert to Morag Tong’ are no longer used from the inventory on specific items, and are instead incorporated into the Outfit System.
*If you possess these collectibles, the Imperial and Morag Tong Outfit Styles are automatically available, and do not cost gold to apply to your Outfits. This means anyone with these account upgrades can choose to make any Outfit slot on any character appear in the Morag Tong or Imperial style free of cost, without actually modifying the item itself.Furnishing Stations
*Dye Stations found in homes are visually unchanged, but have been upgraded to the full Outfit Station functionality.
*A new furnishing with the visual of the new Outfit station is now available on the new Master Writ achievement mediator, Faustina Curio, with all of the above associated functionality. Purchase is unlocked by completion of the Alliance Style Master achievement, which can be earned by learning all 9 of the starting racial styles (not including Imperial).Eso Armor SlotsHeavy Armor setsArmor Slots SkyrimNameEffectAegis of Galenwe2 items: Adds 1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Taken
5 items: After successfully blocking, you grant Empower to 11 allies within 15 meters for 3 seconds, increasing the damage of their Light and Heavy Attacks by 40%. This effect can occur once every 2 seconds.
Affliction2 items: Adds 129 Weapon Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: When you deal damage, you deal 2278 Disease Damage to the target. This damage immediately applies the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and Health Recovery by 8% for 4 seconds. This set can occur once every 4 seconds.
Akaviri Dragonguard2 items: Adds 129 Magicka Recovery
3 items: Adds 4% Healing Taken
4 items: Adds 1206 Maximum Health
5 items: Adds 158 Health Recovery, Reduces the cost of your Ultimate abilities by 15%.
Alessian Order2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance.Current Bonus Health Recovery: 0.
Arkasis’s Genius2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: Whenever you drink a potion while in combat, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.
Armor of the Trainee1 item: Adds 1454 Maximum Health
2 items: Adds 1454 Maximum Magicka
3 items: Adds 1454 Maximum Stamina
Armor of the Veiled Heritance2 items: Adds 129 Weapon Damage
3 items: Adds 1487 Armor
4 items: Adds 833 Weapon Critical
5 items: When you interrupt an enemy, you gain 516 Weapon Damage for 15 seconds. Your bash attacks permanently deal 516 more damage.
Armor of Truth2 items: Adds 833 Weapon Critical
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: When you deal damage to an enemy who is Off Balance, your Weapon Damage is increased by 460 for 10 seconds.
Aspect of Mazzatun2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: When you take damage while under 30% Health, you heal for 10481 Health and restore 10481 Magicka and Stamina. This effect can occur once every 45 seconds.
Automated Defense2 items: Adds 1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Taken
5 items: When you use an Ultimate ability, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
Bahraha’s Curse2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Stamina, Reduces your damage taken from environmental traps by 40%.
5 items: When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within 3.5 meters by 60%, damages them for 960 Magic Damage every 1 second, and heals you for 100% of the damage done. This effect can occur once every 5 seconds.
Bani’s Torment2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When you taunt a nearby enemy, you tether to them for 15 seconds. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received by 16%. The tether is broken if the enemy moves 8 meters away from you. This effect can occur once every 15 seconds.
Bastion of the Heartland2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 3%.
5 items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
Battalion Defender2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 4% Healing Done
5 items: After successfully blocking, heal yourself or a group member within 15 meters of you for 2466 Health. This effect can occur every 1 second.
Beckoning Steel2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. You can only be affected by one instance of Beckoning Steel.
Beekeeper’s Gear2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: Adds 900 Health Recovery
Berserking Warrior2 items: Adds 833 Weapon Critical
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: When you deal melee damage your Weapon Critical is increased by 305 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
Black Rose2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: Adds 176 Weapon Damage and Spell Damage, Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
Brands of Imperium2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 11260 damage for 6 seconds. This effect can occur once every 12 seconds.
Call of the Undertaker2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Done
5 items: Adds 1206 Maximum Health, When you deal damage, you apply Minor Lifesteal to your enemy for 8 seconds, healing you and your allies for 600 Health every 1 second when damaging them.
Champion of the Hist2 items: Adds 129 Weapon Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: Adds 1600 Maximum Health, Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
Claw of Yolnahkriin2 items: Adds 1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1096 Maximum Stamina
5 items: When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon Damage and Spell Damage by 215. This effect can occur once every 8 seconds.
Crest of Cyrodiil2 items: Adds 129 Stamina Recovery
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: After successfully blocking, heal for 7890 Health. This effect can occur every 4 seconds.
Crimson Twilight2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 1206 Maximum Health
5 items: After taking damage you surround yourself in an 8 meter mist of blood. After 2 seconds, the mist is violently siphoned into your body, dealing 8220 Bleed Damage to nearby enemies and healing you for 100% of the damage done. This effect can occur once every 8 seconds.
Curse of Doylemish2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 12507 Physical Damage. This effect can occur once every 4 seconds.
Defending Warrior2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: When you block an attack, you deal 4110 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 5 seconds.
Dragon’s Defilement2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: Adds 1206 Maximum Health, When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies near you, reducing their Physical Resistance and Spell Resistance by 2974. This effect can occur every 5 seconds.
Draugr’s Heritage2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 8750 Health. This effect can occur once every 7 seconds.
Dreugh King Slayer2 items: Adds 129 Weapon Damage
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: Gain Major Brutality at all times, increasing your Weapon Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
Duneripper’s Scales2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: While you are blocking, your Physical Resistance and Spell Resistance are increased by 5310.
Durok’s Bane2 items: Adds 1206 Maximum Health
3 items: Adds 129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and Health Recovery by 16%. This effect can occur once every 7 seconds per enemy.
Ebon Armory2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Increases your Maximum Health by 1000 for you and up to 11 other group members within 28 meters of you.
Elf Bane2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Spell Damage
4 items: Adds 129 Spell Damage
5 items: Increases the duration of your Flame Damage over Time abilities by 5 seconds.This effect does not work with beam or channeled effects.
Embershield2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you complete a fully-charged Heavy Attack, you increase your Physical Resistance and Spell Resistance by 3300 and deal 860 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.
Eternal Vigor2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Health Recovery
5 items: Adds 1407 Maximum Health, Adds 337 Stamina and Magicka Recovery while your Health is above 50%. Adds 1011 Health Recovery while your Health is 50% or less.
Eternal Warrior2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing
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